Why not Gamify School?

I just read @jess__bloom‘s blog post “The Gamification of Work“, and I think we could substitute “school” for “work”.

Our Ontario secondary school program requires our students to work for four years, to earn 30 credits.  In each credit there are a series of Overall Expectations, with Specific Expectations within each. There are 18 compulsory credits, and 12 optional, and once you earn them you are granted a diploma. If you achieve to a certain level in your final year, you will also be granted the title of “Ontario Scholar”. In addition, our post-secondary institutions require some of these credits for admission, so there’s the reward of admission to one of our top universities or colleges.

What if we had software that tracked each expectation, and provided a visual for each one that was achieved? I’ve played games such as Diner Dash and Klondike, and found them both addictive and satisfying.  I think that turning our students’ achievements into high scores and “conquered lands” might be a fun and effective way to support students’ sense of accomplishment.  It might just be the feedback that they need to persevere!

What do you think would make the best “world” for us to build online, to represent four years of secondary education?